TI-dice
call char(33,"0101010101010101")
char !=33
12341234
_______x 1 01
_______x 2 01
_______x 3 01
_______x 4 01
_______x 5 01
_______x 6 01
_______x 7 01
_______x 8 01
call char(42,"00000708102040FF")
call char(43,"0000FC0C14244484")
char *=42 char +=43
12341234 12341234
________ 1 00 ________ 1 00
________ 2 00 ________ 2 00
xxx 3 07 xxxxxx__ 3 FC
____x___ 4 08 xx__ 4 0C
___x____ 5 10 x x__ 5 14
__x_____ 6 20 x x__ 6 24
_x______ 7 40 x x__ 7 44
xxxxxxxx 8 FF x x__ 8 84
call char(64,"8585858991A1C181")
char @=64
12341234
x x x 1 85
x x x 2 85
x x x 3 85
x x x 4 89
x x x 5 91
x x x 6 A1
xx x 7 C1
x x 8 81
call char(94,"FF")
char ^=94
12341234
xxxxxxxx 1 FF
call char(36,"8080808080808080")
char $
12341234
x 1 80
x 2 80
x 3 80
x 4 80
x 5 80
x 6 80
x 7 80
x 8 80
Linux, Cars, Coding, Classic Gaming, Base Ball Cards, and overall personal blog. Just another blog of a baseball card collector and geek. Older blogs can be found at http://mrgibson.com/
Tuesday, March 11, 2025
Working on version 1.1 D&D dice program
So the basic logic is laid out for rolling different D&D dice and has been completed. Now to make the program a little nicer for the
Atari, C64, and TI-99/4A computers. So I'm going to make the dice
graphical. I may make this app available for every possible platform I can program on. Below is the layout of the 6 sided (6D) dice I did tonight with just a text editor.
Subscribe to:
Post Comments (Atom)
Dice Roller for TI-95
I have published my first version of the TI-95 dice roller: http://mrgibson.com/dd/dragon-n-dice-ti-95-v1-0.txt A couple of screenshots:
-
I have started 2022 with a new vehicle. Traded in the red Mustang and I am now driving a 2022 Santa Cruz. It was the vehicle I didn't ...
-
I'm continuing to try to make all the versions of my slot machine game better and as much alike between the computers. I have a "w...

No comments:
Post a Comment