Mr. Gibson's (elfstones) blog
Linux, Cars, Coding, Classic Gaming, Base Ball Cards, and overall personal blog. Just another blog of a baseball card collector and geek. Older blogs can be found at http://mrgibson.com/
Thursday, April 23, 2026
WAR IRON of the Red Clan
I'm going to do something I have never tried before, to make a game in Tandy's SG24 mode. This will be a major difference in the development path I'm taking with the TI-99/4A, C64, and Atari 8-bit. Those three system's graphics are being done with 8x8 bitmap pixels.
Tuesday, March 31, 2026
what is the deal with 80s computer keyboards
I hear social media video blogger repeat over and over that there was not a keyboard standard in the 70s and 80s for home computers. This unfortunately is true - kinda. There were really two loose standards. How do I know? First, I own quite a few computers from the 80s. It was IBM PC that broke the simi-standard and then redefined the overall standard by "winning" the PC wars.
So what was the standard layout before IBM changed it all?
First there is What I call Standard I - This was used by majority of the early 70-80s home computers
1) QWERTY keyboard like most type-writters
2) Specific characters associated with SHIFT and numbers
So what was the standard layout before IBM changed it all?
First there is What I call Standard I - This was used by majority of the early 70-80s home computers
1) QWERTY keyboard like most type-writters
2) Specific characters associated with SHIFT and numbers
(Photo of an Atari 130XE keyboard)
Above the 1=!, 2=", 3=#, 4=$, 5=%, 6=&, 7=', 8=(, 9=)
Who adhered to this Standard I:
- Amstrad
- Apple I and II
- Atari (400, 800, 800XL, 130XE, ect) - *Mostly*
- Commodore (PET, Vic 20, C64)
Standard II
Who did not use Standard I, but the Standard II?
Above the 1=!, 2=", 3=#, 4=$, 5=%, 6=&, 7=', 8=(, 9=)
Who adhered to this Standard I:
- Amstrad
- Apple I and II
- Atari (400, 800, 800XL, 130XE, ect) - *Mostly*
- Commodore (PET, Vic 20, C64)
- Dragon (32 and 64 computers)
- Tandy (Model 1, Model 2, Model 3, Model 4, Coco, CoCo2, CoCo3 and others)
Probably others were included.
Anyone that does retro programming on these systems knows it is an adjustment finding the quote above the '2' key.
Atari put a '@' with the 8 and shifted the '(' and ')' over one place.
Where did these companies come up with this format. Many decades of typewriters before them. This was much of their layout.

- Tandy (Model 1, Model 2, Model 3, Model 4, Coco, CoCo2, CoCo3 and others)
Probably others were included.
Anyone that does retro programming on these systems knows it is an adjustment finding the quote above the '2' key.
Atari put a '@' with the 8 and shifted the '(' and ')' over one place.
Where did these companies come up with this format. Many decades of typewriters before them. This was much of their layout.
Standard II
Who did not use Standard I, but the Standard II?
- Later Apple computers and Macintosh.
- Later Atari computers (ST line),
- Later Commodores (Amiga line),
- all IBM computers and most compatibles like Tandy 1000 line.
- Coleco Adam
- All Texas Instrument computers.
IBM came up with this design, which may have influenced later keyboard's such as the Apple IIe's/Macintosh, the Commodore Amigas and Atari STs.
With the Apple IIe, Apple changed some keys around like the 2 key to be associated with @ like the IBM.

With the Apple IIe, Apple changed some keys around like the 2 key to be associated with @ like the IBM.
Texas Instruments TI-99/4A keyboard
What is the Standard II number line layout?
1=!, 2=@, 3=#, 4=$, 5=%, 6=^, 7=, 8=*, 9=(, 0=)
Somehow people were swayed into believing the IBM PC was superior to the computers of the late 80s. Really was not true, but perception often wins. As PC clones became the norm, so did this keyboard layout.
Saturday, March 28, 2026
80s BASIC
I'm currently reprogramming a game I did before called Seven/Eleven. The game looked a little dull so I'm remaking all the interfaces. This made me realize how much I enjoy some 80s BASICs over others.
Here is a list of my Favorite 80's BASICs that I use fairly regular, from favorite to least favorite.
1 TI-99 Extended BASIC
2 TI-99 BASIC
3 Tandy Extended Color BASIC 2.0
4 Tandy Extended Color BASIC 1.1
5 Tandy BASIC
6 Commodore BASIC V2
7 Atari BASIC
8 AppleSoft II BASIC
I should note that my first exposure to Tandy BASIC and Apple II BASIC was mostly as a teenager through public schools.
Why TI at the top? Most control in the easiest way. I really think if most companies and found someone better than Microsoft to develop their BASIC language, they could have been much better. What I like about Tandy and Commodore is that what ever they lack in BASIC features, they are quite hackable. It is possible to get to modes the physical computer could do that were not addressed in the BASIC environment. Really, that is why Microsoft had the PEEK and POKE commands because there was so much they did not know how to translate into BASIC usefully. And the way Microsoft used their graphics modes were so over complicated and stupid. Really just limiting. For the most part, programmers that understood the hardware capabilities and used assembler/machine language were really able to make the most of these computers.
It is not like TI-99 Extended BASIC was perfect as there were feature that were not addressed until the late 80s and early 90s with Super Extended BASIC by third party developers - but by that time most of the world had moved on from TI-99. TI-99 popularity now is just mainly from people that remember fondly how much they enjoyed using TI-99 in the late 70s and early 80s.
Sadly the two most fun computers TI and Tandy were the two most physically limiting computers. TI-only made a 32K memory expansion for their computer that was shipped out with 16k. TI also made their computers slower than need be by running code in video memory. Tandy did not provide a dedicated 3 voice or better sound chip and a video processing chip that only handled 9 colors on both the CoCo 1 and 2.
TI did make up in other areas though. Best built in sprite capabilities, 16-bit processor, and S-Video output. Tandy did make up for it with the easiest, but powerful, graphics and music programming commands. With some hacking past Microsoft's made limitations, graphically Tandy could put out some nice graphics with only 9 colors.
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