Showing posts with label Info. Show all posts
Showing posts with label Info. Show all posts

Saturday, March 28, 2026

80s BASIC



I'm currently reprogramming a game I did before called Seven/Eleven. The game looked a little dull so I'm remaking all the interfaces. This made me realize how much I enjoy some 80s BASICs over others.

Here is a list of my Favorite 80's BASICs that I use fairly regular, from favorite to least favorite.

1 TI-99 Extended BASIC

2 TI-99 BASIC

3 Tandy Extended Color BASIC 2.0

4 Tandy Extended Color BASIC 1.1

5 Tandy BASIC

6 Commodore BASIC V2

7 Atari BASIC

8 AppleSoft II BASIC

I should note that my first exposure to Tandy BASIC and Apple II BASIC was mostly as a teenager through public schools.

Why TI at the top? Most control in the easiest way. I really think if most companies and found someone better than Microsoft to develop their BASIC language, they could have been much better. What I like about Tandy and Commodore is that what ever they lack in BASIC features, they are quite hackable. It is possible to get to modes the physical computer could do that were not addressed in the BASIC environment.  Really, that is why Microsoft had the PEEK and POKE commands because there was so much they did not know how to translate into BASIC usefully.  And the way Microsoft used their graphics modes were so over complicated and stupid.  Really just limiting.  For the most part, programmers that understood the hardware capabilities and used assembler/machine language were really able to make the most of these computers.

It is not like TI-99 Extended BASIC was perfect as there were feature that were not addressed until the late 80s and early 90s with Super Extended BASIC by third party developers - but by that time most of the world had moved on from TI-99.  TI-99 popularity now is just mainly from people that remember fondly how much they enjoyed using TI-99 in the late 70s and early 80s.

Sadly the two most fun computers  TI and Tandy were the two most physically limiting computers.  TI-only made a 32K memory expansion for their computer that was shipped out with 16k.  TI also made their computers slower than need be by running code in video memory.  Tandy did not provide a dedicated 3 voice or better sound chip and a video processing chip that only handled 9 colors on both the CoCo 1 and 2. 

TI did make up in other areas though.  Best built in sprite capabilities, 16-bit processor, and S-Video output.  Tandy did make up for it with the easiest, but powerful, graphics and music programming commands. With some hacking past Microsoft's made limitations, graphically Tandy could put out some nice graphics with only 9 colors. 

Friday, June 20, 2025

TI-99 32K expansion

The most common TI-99/4A 32K RAM chip is the 28 pin AS6C62256 RAM chip.  Any solution I look at will likely use this chip.
The exact spec is 32k Ram AS6C62256-55PCN 28DIP 0.6″.  It is a 32kx8 memory array chip which was very common, but not when the TI-99/4A was released.  Texas Instruments used a totally different configuration.  Below has the pin description. 

All the additional pieces you will need for a TIPI setup. 

SN74HCT245N IC TXRX NON-INVERT 5.5V 20DIP
CD74HCT21E IC GATE AND 2CH 4-INP 14DIP
SN74HCT138N IC DECODER/DEMUX 1X3:8 16DIP
2N3904BU Transistor NPN 40V 0.2A TO92-3

ICS-314-T 0.3″ IC SOCKET, DIP, 14P 2.54MM
ICS-316-T 0.3″ IC SOCKET, DIP, 16P 2.54MM
ICS-320-T 0.3″ IC SOCKET, DIP, 20P 2.54MM
ICS-628-T 0.6″ IC SOCKET, DIP, 28P 2.54MM

CONN EDGE DUAL FMALE 44POS 0.100 395-044-524-202 (Requires Modification)

44 PIN (Two Row 22PIN 2.54mm Pin Header) (Made with Smaller pieces)

3 PIN 2.54mm Pin Header (For Power Jumper)

2.54mm Jumper

DC 2.1×5.5mm power jack

3mm RED LED

680 Ohm 1/4W Resistor

2 ) 1k Ohm 1/4W Resistors

10k Ohm 1/4W Resistor

4 ) 0.1uf (104) capacitors

2.54mm Round Female Socket Pin Header Strip (88Pins are required)

Thursday, October 24, 2024

TI-99/4A slots in TI BASIC

Below is the slots code I wrote this summer for the TI-99/4A  I never finished the code for the Atari 800


1 REM Slots by Michael Gibson GPL 2024
3 call color(1,7,16)
5 call color(2,7,16)
10 call color(3,7,16)
15 call color(4,7,16)
20 call color(5,7,16)
25 call color(6,7,16)
30 call color(7,7,16)
35 call color(8,7,16)
40 call color(9,7,16)
45 call color(10,13,16)
50 call color(11,2,16)
55 call color(12,6,16)
60 call color(13,11,16)
65 call color(14,5,16)
70 call color(15,2,16)

71 REM number7
75 call char(92,"007F7F7070")
80 call char(93,"00FFFF0E0E1C3838")
85 call char(94,"00000001010307")
90 call char(95,"7070E0C0C0C0C0")

91 REM heart
95 call char(96,"00001C3E7F7F7F7F")
100 call char(97,"0000387CFEFEFEFE")
110 call char(98,"3F1F0F070301")
120 call char(99,"FCF8F0E0C080")

129 REM Cherry
130 call char(100,"00000000001F3F7F")
140 call char(104,"0000060810204080")
150 call char(101,"7F7F7F7F3F3F1F")
160 call char(102,"E0F0F0F0F0E0C0")

169 REM Bell
170 call char(112,"0000010101010101")
180 call char(113,"0000808080808080")
190 call char(120,"03070707070F0701")
200 call char(121,"C0E0E0E0E0F0E080")

209 REM Lemon
210 call char(128,"000000030F1F3FFF")
220 call char(129,"000000C0F0F8FCFF")
230 call char(130,"FF3F1F0F03")
240 call char(131,"FFFCF8F0C0")

249 REM Diamond
250 call char(105,"000103070F1F3F7F")
255 call char(106,"0080C0E0F0F8FCFE")
260 call char(107,"7F3F1F0F070301")
265 call char(108,"FEFCF8F0E0C080")

266 REM RED/GREEN 7
267 call char(134,"00000001010307")
268 call char(135,"7070E0C0C0C0C0")

269 REM BAR
270 call char(136,"00000000003F3F3F")
280 call char(137,"0000000000FCFCFC")
290 call char(138,"3F3F3F")
300 call char(139,"FCFCFC")

309 REM D-BAR
310 call char(140,"00003F3F3F3F")
320 call char(141,"0000FCFCFCFC")
330 call char(142,"003F3F3F3F3F")
340 call char(143,"00FEFEFEFEFE")

349 REM T-BAR
350 call char(144,"003F3F3F3F003F3F")
355 call char(145,"00FCFCFCFC00FCFC")
360 call char(146,"3F3F003F3F3F3F00")
365 call char(147,"FCFC00FCFCFCFC00")

369 REM SPADE
370 call char(148,"000103070F1F3F3F")
380 call char(149,"0080C0E0F0F8FCFC")
385 call char(150,"7F7F3F1B03070F")
390 call char(151,"FEFEFCD8C0E0F0")

391 REM black Diamond
392 call char(115,"000103070F1F3F7F")
393 call char(116,"0080C0E050A8FCFE")
394 call char(117,"7F3F1F0F070301")
395 call char(118,"FEFCF8F0E0C080")

396 REM slot window
397 call char(91, "FF00FFFF55AA55AA")
398 call char(103,"AA55AA55FF00FFFF")
399 call char(114,"1010101010101010")

410 RANDOMIZE
420 CALL CLEAR
425 call hchar(11,11,91,10)
426 call hchar(14,11,103,10)
427 call hchar(12,11,114,10)
428 call hchar(13,11,114,10)
430 C=12
440 FOR I=1 TO 3
450 PIC(I)=INT(17*RND)+1
460 ON PIC(I) GOSUB 840,900,960,1020,1080,1140,1200,1260,1320,1380,1450,1510,1570,1630,1690,1750,1810
470 C=C+3
480 NEXT I

490 REM Scoring
493 if PIC(1)=11 then 610
494 if PIC(1)=12 then 610
495 if PIC(1)=13 then 610
496 if PIC(1)=14 then 610
497 if PIC(1)=4 then 660
500 if PIC(1)<>PIC(2) then 520
510 if PIC(2)=PIC(3) then 700
520 if PIC(1)<>PIC(3) then 610
530 GOTO 650

610 REM Check middle
611 TOTAL=TOTAL-10
612 if PIC(2)=1 then 635
613 if PIC(2)=4 then 635
614 if PIC(2)=15 then 635

620 print "SORRY! YOU LOSE!"
625 GOTO 770

635 Print "MIDDLE WIN $20!"
637 TOTAL=TOTAL+30
640 goto 770

650 TOTAL=TOTAL+50
655 print "OUTER MATCH - YOU WON $50"
657 GOTO 770

660 TOTAL=TOTAL+20
665 print "1ST LEMON - YOU WON $20!"
670 GOTO 770

700 REM Jack POT
710 if PIC(1)=1 Then 730
720 Goto 750

730 TOTAL=TOTAL+500
740 Print "3 HEARTS JACKPOT! YOU WON $500"
745 GOTO 770

750 TOTAL=TOTAL+250
760 Print "3 OF A KIND JACKPOT! YOU WON $250"
770 print "CURRENT TOTAL: $";TOTAL
780 print "WANT TO PLAY AGAIN?"
790 PRINT "PRESS Y FOR YES"
800 CALL KEY(0,KEY,STATUS)
810 if STATUS=0 then 800
820 if KEY=89 then 410

830 End

840 REM 1 sel - draw heart
850 call hchar(12,C,96)
860 call hchar(12,C+1,97)
870 call hchar(13,C,98)
880 call hchar(13,C+1,99)
890 return

900 REM 2 sel - draw cherry
910 call hchar(12,C,100)
920 call hchar(12,C+1,104)
930 call hchar(13,C,101)
940 call hchar(13,C+1,102)
950 return

960 REM 3 sel - draw bell
970 call hchar(12,C,112)
980 call hchar(12,C+1,113)
990 call hchar(13,C,120)
1000 call hchar(13,C+1,121)
1010 return

1020 REM 4 sel - draw Lemon
1030 call hchar(12,C,128)
1040 call hchar(12,C+1,129)
1050 call hchar(13,C,130)
1060 call hchar(13,C+1,131)
1070 return

1080 REM 5 sel - draw Diamond
1090 call hchar(12,C,105)
1100 call hchar(12,C+1,106)
1110 call hchar(13,C,107)
1120 call hchar(13,C+1,108)
1130 return

1140 REM 6 sel - draw Bar
1150 call hchar(12,C,136)
1160 call hchar(12,C+1,137)
1170 call hchar(13,C,138)
1180 call hchar(13,C+1,139)
1190 return

1200 REM 7 sel - draw number7
1210 call hchar(12,C,92)
1220 call hchar(12,C+1,93)
1230 call hchar(13,C,94)
1240 call hchar(13,C+1,95)
1250 return

1260 REM 8 sel - draw double bar
1270 call hchar(12,C,140)
1280 call hchar(12,C+1,141)
1290 call hchar(13,C,142)
1300 call hchar(13,C+1,143)
1310 return

1320 Rem 9 sel - draw triple bar
1330 call hchar(12,C,144)
1340 call hchar(12,C+1,145)
1350 call hchar(13,C,146)
1360 call hchar(13,C+1,147)
1370 return

1380 REM 10 sel - draw spade
1390 call hchar(12,C,148)
1400 call hchar(12,C+1,149)
1410 call hchar(13,C,150)
1420 call hchar(13,C+1,151)
1440 return

1450 REM 11 sel - heart/Lemon
1460 call hchar(12,C,130)
1470 call hchar(12,C+1,131)
1480 call hchar(13,C,96)
1490 call hchar(13,C+1,97)
1500 return

1510 rem 12 sel lemon/bar
1520 call hchar(12,C,138)
1530 call hchar(12,C+1,139)
1540 call hchar(13,C,128)
1550 call hchar(13,C+1,129)
1560 return

1570 rem 13 sel diamond/7
1580 call hchar(12,C,107)
1590 call hchar(12,C+1,108)
1600 call hchar(13,C,92)
1610 call hchar(13,C+1,93)
1620 return

1630 rem 14 sel spade/diamond
1640 call hchar(12,C,150)
1650 call hchar(12,C+1,151)
1660 call hchar(13,C,105)
1670 call hchar(13,C+1,106)
1680 return

1690 REM 15 RED/GOLD 7
1700 call hchar(12,C,92)
1710 call hchar(12,C+1,93)
1720 call hchar(13,C,134)
1730 call hchar(13,C+1,135)
1740 return

1750 REM 16 Black Diamond
1760 call hchar(12,C,115)
1770 call hchar(12,C+1,116)
1780 call hchar(13,C,117)
1790 call hchar(13,C+1,118)
1800 return

1810 Rem 17 cherry/bell
1820 call hchar(12,C,120)
1830 call hchar(12,C+1,121)
1840 call hchar(13,C,100)
1850 call hchar(13,C+1,104)
1860 return

Wednesday, March 6, 2024

Virtual keyboard on Atari's THE400 mini

I was very curious after reading the online manual that is currently shared on atari.com about a virtual keyboard for the Atari THE400 mini. To activate the virtual keyboard, the Home and Menu buttons are to be pressed at the same time. To my surprise someone was able to provide a screenshot of this functionality. I believe this person is either a hardware tester for Retro Games or he is an employee for Retro Games.


I love the fact the the virtual keyboard is Atari 400 themed.

Also on this screenshoot, you can see one the high-res frame/border/bezel that is provided with the Atari THE400 mini.

Monday, February 26, 2024

Bill Mounce's Blog

I'm just going to promote another blog today.

https://www.billmounce.com/blogs

Always great information here. I highly recommend. That's all, carry on :)

Monday, February 12, 2024

What is powering "THE400"?

What is powering "The400" mini? Atari's website (https://atari.com/products/atari-400-mini-1) has the new Atari "The400" mini computer having an "Allwinner H3" CPU. This is something I don't think most are familiar with.

Allwinner H3 is actually an ARM platform that features an ARM Quad-Core Cortex-A7 CPU and an ARM Mali400 MP2 GPU.

Lets break that down:
CPU
-  ARM Cortex-A7 Quad-Core that runs at 1.296 GHz
   Has a 64-bit load-store path
   Also has 128-bit AMBA 4 AXI buses

-  512KB L2-Cache (shared between four cores)
   This Integrated L2 cache is designed for low power
   32 KB (Instruction) / 32KiB (Data) L1-Cache per core
 
-  Large Physical Address Extensions (LPAE) 1TB


GPU
  ARM Mali400 MP2 600 Mhz
  Featuring 1 vertex shader (GP) and 2 fragment shaders (PP).
  Complies with OpenGL ES 2.0

What this makes me wonder is how powerful is this setup and will someone be able to hack this to also run software Atari ST computers. What about running Linux? What all can this little box do?

Saturday, February 3, 2024

The new USB CXstick

Here is the configuration of all the buttons that are on the new joystick for the Atari The400 mini computer. This comes with the computer and can be purchased seperately on Atari.com or Amazon.
CX Stick
That looks to me like 8 buttons total on one joystick. When I do recieve the hardware, I will try and test serveral non atari and very different USB contolers on the 400 mini.

Wednesday, January 24, 2024

ComSIPL has a "working" XMPP to SIP gateway server now

 

This new server "xmpp_s" allows XMPP (Jabber clients) to send messages to SIP clients.  Below is a screenshot of a Pidgin Jabber client logging on and registering to the xmpp_s gateway.




Saturday, January 20, 2024

ComSIPL fix

I just released COMSIPL 0.8.8 that squashes the really annoying subscription update bug for client presence. I was really making the check more complicated than need be. The fix was reducing this if statement check to this:
  if (strcmp(watcher_dn[loop], watcher_dn[numOfWatchers])==0 && 
      strcmp(watching_dn[loop],watching_dn[numOfWatchers])==0 &&   
      strcmp(watcher_ip[loop], watcher_ip[numOfWatchers])==0 ){

The logic finds the previous subscription(s), but does not step on the current subscription that was just written, then marking the matching row values:
  • watcher's DN
  • watching DN
  • watcher's client ID
  • watcher's tag
  • watcher's IP
    as "expired"

    There is still a lot to do with Presence and expanding the functionality to fit more clients. Also want to clean up the admin interface a lot more.
  • Wednesday, June 21, 2023

    Added the new cabinet to the game room


     I placed my new Arcade1UP Atari Tempest Legacy on the East wall by the Ms. Pac-man.


    Played a few games on the cabinet.  I found the track ball and spinner worked quite well.  I had heard stories about some of the pervious cabinets not doing well.

    The cabinet comes with a back lit marquee, 2 built in speakers mounted below the marque, 17" Color LCD screen, and an Atari Tempest matching riser.  Unlike my other Arcade1Up cabinet, this screen is horizontal instead of vertical.  I thought this would hinder true game play for some of the games, but it did not. There are  12 classic games bundled into the cabinet: Asteroids, Centipede, Major Havoc, Missile Command, Akka Arrh, Crystal Castles, Tempest, Millipede, Gravitar, Liberator, Asteroids Deluxe, and Space Duel.  

    The control board has 7 arcade style buttons, a spinner, a small track ball, on/off switch, and a volume control.


    If Arcade1Up reads this, my only complaint is that the build process was really crappy considering (a) they did not supply me any instructions and (b) they had NO INSTRUCTIONS on their web site for cabinets that have sound bars and and light up marques :(


    Thursday, June 1, 2023

    50 years of vette shows

    This is a show I was going to when I was a young teen (Dad driving me from Decatur)! Back then, at the old fair grounds. This year will be at Illinois State University again.

    Saturday, May 27, 2023

    Illinois Game Con 2023

    SATURDAY, JUNE 24, 2023 AT 9 AM – 5 PM
    Illinois Game Con 2023
    1106 Interstate Dr, Bloomington, IL 61705

    Friday, March 11, 2022

    Vehicle New Announcements

    Vehicle New Announcements today 3/11/2022 

    - Subaru will not make a 2022 WRX STI.  They will wait until the can make the STI on a electric platform.

    - Multiple sources have stated that Bridgestone Tires have continued to do business in Russia.  One of only a few companies what will not pull business out of Russia due to Ukraine. 



    - The other electric car companies are watching Rivian struggle to, yet manage to, increase production and profitable.



    -  Hyundai tells their dealers: 'We can meet the demand'. The Hyundai National Dealer Council, Chairman Kevin Reilly, says dealers have been fighting through the chip shortage by selling into the product pipeline

    Thursday, March 3, 2022

    two days of workouts



    I am literally the heaviest I have ever weighed. Nearly 245 pounds. (I just weighed tonight at 10:20 - I weigh exactly 245) I'm pretty sure that is beyond the line that is considered obese. So I promised my wife and my doctor to do something about it. Two days of workouts and I have decided that I need to log this somewhere to keep my progress honest and public.

    This will consist of cardio and weights.  I'm not trying to become buff.  I just trying to get somewhere near healthy.

    I will need to do some research also on how to properly log the workouts.  Lets see how far I can go with this.

    Sunday, February 27, 2022

    What am I working on?


    First, I have a lot of new code for GibPascal.  None of it I feel is ready for release.  Why, some of the completed code, I'm not sure I like the standard.  I'm not sure Turbo Pascal did some of this correctly.  Additionally, for some of the math functions, I'm debating best practices.  February is the first month in a while that I did not push out a release of GibPascal.

    What else am I doing?  I am also currently working on two large databases that I would be mounting on MrGibson.com.  These database cover a couple of my interests, just not wanting to release yet until more is completed.

    I have not received an of the items I ordered for my Santa Cruz, so I have nothing to report there.

    Baseball cards are still on hold.  I have not purchased, organized, or cataloged any for a while now.  I do have some money burning a whole in my pocket at the moment though. (classic Topps and Fleer) lol

    Nothing new on dice since the last two sets I purchased summer of 2021.  Went looking Saturday, but nothing I couldn't live without.  It is good to see prices of dice come back into check though.  Maybe baseball cards will also.  I'm also been thinking some on building a new dice box, but still not sure what direction I would take with that.  I would like something super usable like the last and as unique as the last.



    Friday, February 11, 2022

    Great Linux tools

    Ever so often, I'm going to highlight Linux tools that are under appreciated. So today here are two:

    IDE:
    - Geany. A great IDE for XML, C, Pascal, Pearl, Ruby, PHP, and everything else. Extremely stable, fast, light weight, and does everything one could hope for in an IDE. I love it so much on Linux, I also use it on Windows. I use versions 1.37 - 1.38


    Web-browser:
    - Falkon. Web browser made by the KDE team. Although not perfect, and I have other browsers that are better, but in many ways in my benchmarks, I have it out peforming browsers like FireFox, Dillo, and Link2 easily in areas. Compaired to the newest Chromium, 20-40% faster and less memory running Office365 web applications. Falkon is a browser to consider because of speed and memory usage where it can outshine FireFox and Chrome. So impressed on Linux, I'm trying on Windows 10.

    Update: Just as impresive on Windows as with Linux. Very FAST, and faster than Chrome! But Memory wise on Windows, not as impressive. Appears to be a memory hog on Windows, like Chrome.

    Wednesday, September 2, 2020

    New FVWM..... FVWM 3 is released!!

     

    vwm3-1.0.0 released

    Repository: fvwmorg/fvwm3 · Tag: 1.0.0 · Commit: 5c920c3 · Released by: ThomasAdam

    This is the first public release of Fvwm3.

    Migration from Fvwm2 -> Fvwm3

    Every effort has been taken to ensure backwards compatability with Fvwm2 as much as possible. Although the configuration syntax remains the same, there some breaking changes with this first release of Fvwm3. Details are below...

    Incompatible Changes

    The following are changes or features in this release of Fvwm3 which are known not to work or are incomplete in some way. In each case, more information can be found by looking at Fvwm3's issue list.

    • EdgeScroll -- can behave strangely if using more than one monitor
    • PanFrames -- can sometimes be placed inconsistently around monitor borders, meaning switching desks/pages with >1 monitor can sometimes misbehave;
    • FvwmPager -- moving windows within the pager can sometimes make them appear in a different location to where they should be.

    Core dependencies required to build Fvwm3

    These libraries have been made mandatory, and the devel versions as well as the binary versions will be needed for both compilation and run-time:

    • librandr (>= 1.5)
    • libbson (>= 1.16.2)
    • libevent-dev (>= 2.0)
    • libxt-dev

    For further details, see: https://github.com/fvwmorg/fvwm3/blob/master/dev-docs/INSTALL.md#manually

    Functional changes

    New additions

    • RandR support can be configured via the DesktopConfiguration command. If this command is not present in a user's configuration file, the default behaviour is to mimick Fvwm2, whereby when switching desks/pages, the same desk/page across all monitors is changed. This is what the global option to DesktopConfiguration does. If per-monitor is specified, then each monitor has its own list of desktops/pages which can be configured independently of one another.
      • FvwmPager has gained a new option Monitor to work with independent monitors.
    • FvwmMFL -- a new module to supply third-party programs with fvwm3 state information`
    • FvwmPrompt -- a new module written in golang: ./configure --enable-golang needed at compile time
    • FvwmForm has been reinstated.
    • The GotoDesk command has learned a new option next to go to the next desktop.
    • The core of fvwm3 no longer logs to stderr, and instead a dedicated file ($[FVWM_USERDIR]/fvwm3-output.log by default) is used to capture debug information from fvwm3
      • This logging can be toggled by sending SIGUSR2 to running fvwm3 instance.
    • FvwmForm: the Timeout option now operates in 1000ms, rather than in seconds.
    • Colorsets have gained the following options: .lighten, .darken, .hash to help with colour manipulations without requiring PipeRead/external tools.
    • FvwmEvent gains: monitor_enabled, monitor_disabled, monitor_changed event hooks to react to when RandR changes. Usual fvwm functions/scripts can take advantage of this.
    • A few new expansion variables for monitors: $[monitor.<n>.x], ... which expose information from RandR

    Removed features

    • Support for Xinerama has been removed, replaced with RandR.
    • The Recapture and RecaptureWindow commands have been removed;
    • FvwmConsole is deprecated; FvwmPrompt is preferred if golang is installed and --enable-golang is used at compile time.
    • libstroke support has been removed.
    • The following modules have been removed:
      • FvwmBanner -- can use an external program for this;
      • FvwmCommand/FvwmCommandS -- replaced with FvwmPrompt
      • FvwmCpp /FvwmM4 -- old and not used by many users;
      • FvwmProxy -- interesting experiment, but removed. Some functionality may well integrate in to the core of fvwm3.
    • fvwm-bug and fvwm-menu-headlines scripts have been removed.

    Reporting Problems

    Please report any problems using GitHub's issue tracker for Fvwm3: https://github.com/fvwmorg/fvwm3/issues

    —

    This release has 3 assets:

    • fvwm3-1.0.0.tar.gz
    • Source code (zip)
    • Source code (tar.gz)

    Visit the release page to download them.

    Saturday, August 29, 2020

    My hobby status [with updates].

     I am still putting binders together of 1989 Fleer and 1993 Upper Deck and it is going slow.  Making lots of boxes of extra cards that I can sell or trade.  I'm trying to put any significant sets in binders now.  I'm also purchasing and bidding on 1965 Topps cards again.  Just purchased a Topps 1965 Roger Maris, Roberto Clemente, and a Mickey Mantle.  I have bids on Topps 1965 Willie Mays and Eddie Mathews.  Likely hood I get either is very remote. 

    So what stinks here is I'm watching prices rise again as the hobbie has become much more popular in 2020.  That whole supply / need thing.  I'm OK with only a few people enjoying this hobby. LOL


    Update Sep 1, 2020. Lost the bid on the Willie Mays and Eddie Mathews, but found another Willie Mays.


    Update again Sep 1, 2020 My 1993 Upper Deck binders are done.  2 full binders. One binder 100% full and the other 97% full.  



    Tuesday, June 23, 2020

    1989 continued


    This is what over half way done looks like. Less than two boxes left to sort and store in the binders.

    Yes, I have marked a milestone with my Topps 1989 Card project. I have sorted through over half now. It is looking like I have nearly 10 complete sets of this collection. When I have all the cards in all 10 binders, I will then start to catalog them. I don't expect the cataloging will take nearly as long as sorting all these cards.

    I don't often talk about baseball card supplies but I have purchased a new 9 pocket card pages by Titanshield. I have used quite a few different brands before and at various price points, but this company is a first. I was very pleased with the purchase for the price vs quality. These pages are just the right mil in thickness. so many are either too thin or too thick. The textured back for flipping pages is also a nice touch. Paid $19.99 for 100 on Amazon.
     

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