Linux, Cars, Coding, Classic Gaming, Base Ball Cards, and overall personal blog. Just another blog of a baseball card collector and geek. Older blogs can be found at http://mrgibson.com/
Wednesday, December 25, 2024
Tuesday, December 24, 2024
Merry Christmas everyone!
I'm enjoying my time off this week being with the family. The last few days I have been reading several books, including Terry Brooks, Terry Pratchet, Marvel Defenders, and reading various Koine Greek manuscripts. Not much on the front of coding or working on computers - but have been eating a lot of cookies as my daughter has spent several days cooking them. I hope everyone has a great Christmas and New Years!
Sunday, December 22, 2024
Why should you program in Assembly Language?
A) What are the two biggest benefits of using assembly language? As a general rule of thumb, there are a number of benefits. 1 Faster Execution - First, some assemblers are faster than others, but they are almost always faster than higher level languages. Importantly, one of the main advantages of assembly language is that it can produce very fast and efficient code. This is based on the fact that assembly language is close to the machine code that the processor executes. Assembly language eliminates the need for a mid level compiler stages or interpreter that translates high-level languages into machine code. This reduces the overhead and latency that can affect the performance of a program. Assembly language can also take advantage of the specific features and capabilities of the processor (CPU) it was built for, such as registers, flags, and instructions, that may not be available or optimized in high-level languages. 2 Smaller Size One of the main advantages of using assembly language for hardware or kernel programming is that it allows you to write code that is fast and efficient. Assembly language gives you full control over the hardware resources, such as memory, CPU, and I/O devices. You can optimize your code to use the least amount of instructions, cycles, and bytes, and avoid unnecessary overhead or abstraction. This can improve the performance, reliability, and power consumption of your hardware program. B) Are all assembly languages the same? No, they differ in several areas. Instruction labels can differ to what resgisters are looked at for functions. Some assember languages are just a little faster than others. Even the format itself differs from assembler toolset to the next - even to the point of data space formatting.
Wednesday, December 18, 2024
Small list of 80 computer emulators:
Monday, December 16, 2024
More on some of the computers in my home lab.
I have some weird computers in my lab. Here is My Android RCA Viking Pro sitting on top of my my HP file server. The RCA is used mostly for testing.
This is my first Apple Mac OSX computer I ever purchased that I still use today and is still working great. I use it mostly for compiling software.
This is my first Apple Mac OSX computer I ever purchased that I still use today and is still working great. I use it mostly for compiling software.
Wednesday, December 11, 2024
New office/computer lab done!
Friday, December 6, 2024
Macro Assembler versus "Computer Intro!" Assembler for Odyssey2
First, lets look at the Macro Assembler "Hello World"
cpu 8048 ; using the Intel 8048 CPU org 400h include "g7000.h" ; common developer header jmp myinit ; go directly to myinit and skip start screen jmp irq jmp timer ; required to have here, but not to use jmp vsyncirq jmp start ; start of the app code jmp soundirq myinit call init timer ; not used start call gfxoff ; turn off graphics mode while we paint mov r0,#vdc_char0 ; using #0 of the graphic character set mov r3,#20h ; set the x mov r4,#20h ; set the y mov r2,#0Bh ; set to 11 characters long mov r1,#hellostr & 0FFh ; point to the string we will read 0FF is the terminator loop mov a,r1 ; move character into the accumulator movp a,@a ; memory move the accumulator mov r5,a ; put the accumulator into register 5 where the call ; to vdc_char0 is stored to display inc r1 ; ready for next character mov r6,#col_chr_white ; register 6 is where vdc_char0 looks for color call printchar ; display character djnz r2,loop ; is register 2 in loop at 11 yet, if not continue loop call gfxon ; turn on graphics mode stop jmp stop hellostr db 1Dh, 12h, 0Eh, 0Eh, 17h, 0Ch db 11h, 17h, 13h, 0Eh, 1AhNow lets look at "Computer Intro!" Assembler for Odyssey2
00 6B LDV.B.00 ;Load display register B with position 00 01 00 02 60 LDV.0.00 ;load register 0 with NULL 03 00 04 6C LDV.C.12 ;Load data space register C with step 12 05 12 06 09 MOV ;Move data space to accumulator 07 30 BEQ.0.24 ;If NULL goto end 08 24 09 0B OTA ;Display accumulator 10 12 GTO.06 ;go back to move at step 06 11 06 12 1D ;H Start of data space 13 12 ;E 14 0E ;L 15 0E ;L 16 17 ;O 17 0C ;space 18 11 ;W 19 17 ;O 20 13 ;R 21 0E ;L 22 1A ;D 23 00 ;NULL end of string 24 00 NOP ;No operation, just a place to landBoth Hello Worlds have major differences while working mostly the same and using the same character set.
Tuesday, December 3, 2024
Less than a week
Less than a week before I get my new office/computer play ground (if you will).
I will have new cabinets, desk, storage, wire management, conduit, network switches, monitor switches, USB hubs and switches, ect....
I'm becoming quite familiar with the Magnavox Odyssey2 computer and realizing it is well within my means to create software for it now. I'm hoping to create one of the best manuals for this also.
I will have new cabinets, desk, storage, wire management, conduit, network switches, monitor switches, USB hubs and switches, ect....
I'm becoming quite familiar with the Magnavox Odyssey2 computer and realizing it is well within my means to create software for it now. I'm hoping to create one of the best manuals for this also.
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