Odyssey2 Computer Intro! Assembler has multiple ways of
displaying Hello World, here is one.
00 6B LDV.B.00 ;Load display register B with position 00
01 00
02 60 LDV.0.00 ;load register 0 with NULL
03 00
04 6C LDV.C.12 ;Load data space register C with step 12
05 12
06 09 MOV ;Move data space to accumulator
07 30 BEQ.0.24 ;If NULL goto end
08 24
09 0B OTA ;Display accumulator
10 12 GTO.06 ;go back to move at step 06
11 06
12 1D ;H Start of data space
13 12 ;E
14 0E ;L
15 0E ;L
16 17 ;O
17 0C ;space
18 11 ;W
19 17 ;O
20 13 ;R
21 0E ;L
22 1A ;D
23 00 ;NULL end of string
24 00 NOP ;No opperation, just a place to land
TI-99/4 and TI-99/4A BASIC
10 CALL CLEAR
20 PRINT "HELLO WORLD"
ATARI 8-bit (400/800/800XL/130XE) BASIC
10 PRINT CHR$(125)
20 PRINT "HELLO WORLD"
Commodore VIC 20 BASIC
10 PRINT "{CLRSCN}"
20 PRINT "HELLO WORLD"
Commodore 64 BASIC
10 PRINT CHR$(147)
20 PRINT "HELLO WORLD"
IBM AT GW-BASIC
10 CLS
20 PRINT "HELLO WORLD"
Linux, Cars, Coding, Classic Gaming, Base Ball Cards, and overall personal blog. Just another blog of a baseball card collector and geek. Older blogs can be found at http://mrgibson.com/
Showing posts with label VIC20. Show all posts
Showing posts with label VIC20. Show all posts
Thursday, November 28, 2024
Hello World Examples from different 80's platforms
Programming in the 80's, every platform had to be differnt.
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