Here is my Saturday programming exercise. X is the ball's X position DX is the ball's X direction Y is the ball's Y position DY is the ball's Y direction Positioning the ball on Atari computer 170 POSITION X,Y 175 PRINT CHR$(20) Character 20 being the ball. Positioning the ball on C64 170 POKE 1024 + X + 40*Y,81 81 being the ball. Positioning the ball on TI-99 170 CALL HCHAR(Y,X,81) Positioning the cross on the Apple II 161 PLOT X, Y 162 PLOT X-1,Y+1 163 PLOT X,Y+1 164 PLOT X+1,Y+1 165 PLOT X,Y+2 The TI uses Y,X coordinates where C64 and Apple use X,Y coordinates. Atari and C64 both have predefined ball characters. TI-99 and Apple does not. I'm using character 81 as the ball on C64 - 20 on Atari I'm rewriting character 81 and drawing it as a ball on the TI. There is no simple middle ground with the Apple when doing graphic. I simply slapped 5 blocks together with the plot command in low res graphics. Using TI-99 Extended BASIC, I could have shortened up the TI-99 code a lot, but wanted the code to work with both versions of BASIC. For that matter, I could have shortened up all the BASIC code by CATing code on the same lines, but I'm not a fan of that. Too much and the code stops being easily readable. I have been programming the far majority of my life. I still feel the same about these 4 platforms of the 80s. TI-99 Extended #1, Atari 2nd, C64 3rd, and Apple II still sucks. On to the Code!! The Atari Code First 100 REM CLEAR SCREEN 110 PRINT CHR$(125) 120 GRAPHICS 0 : POKE 752,1 140 X = 1 145 Y = 1 150 DX = 1 155 DY = 1 160 REM DISPLAY BALL 170 POSITION X,Y 175 PRINT CHR$(20) 180 REM LINE 190 SLOW CODE DOWN 190 FOR T = 1 TO 50 195 NEXT T 200 POSITION X,Y 205 PRINT " " 210 X = X + DX 220 IF X <= 0 THEN DX=-DX 225 IF X >= 34 THEN DX=-DX 230 Y = Y + DY 240 IF Y <= 0 THEN DY=-DY 245 IF Y >= 22 THEN DY=-DY 250 GOTO 160 The C64 BALL BOUNCE code! 100 REM CLEAR SCREEN 110 PRINT "{CLR/HOME}" 120 REM BG L-GREEN AND YELLOW BORDER 130 POKE 53280,7 135 POKE 53281,13 140 X = 1 145 Y = 1 150 DX = 1 155 DY = 1 160 REM DISPLAY BALL 170 POKE 1024 + X + 40*Y,81 180 REM LINE 190 SLOW CODE DOWN 190 FOR T = 1 TO 30 195 NEXT 200 POKE 1024 + X + 40*Y,32 210 X = X + DX 220 IF X <= 0 OR X >= 39 THEN DX = -DX 230 Y = Y + DY 240 IF Y <= 0 OR Y >= 24 THEN DY = -DY 250 GOTO 160 The TI-99 BALL BOUNCE code! 100 CALL CLEAR 110 CALL SCREEN(4) 120 CALL CHAR(81,"3C7EFFFFFFFF7E3C") 140 X = 1 145 Y = 1 150 DX = 1 155 DY = 1 160 REM DISPLAY BALL 170 CALL HCHAR(Y,X,81) 180 REM LINE 190 SLOW CODE 190 FOR T = 1 TO 30 195 NEXT T 200 CALL HCHAR(Y,X,32) 210 X = X + DX 220 IF X < 2 THEN 300 225 IF X > 31 THEN 300 230 Y = Y + DY 240 IF Y < 2 THEN 320 245 IF Y > 23 THEN 320 250 GOTO 160 300 DX =-DX 310 GOTO 160 320 DY =-DY 330 GOTO 160 Apple II PLUS BOUNCE code! It is fairly difficult in GR or HGR to make a ball. 100 REM CLEAR SCREEN 120 GR 140 X = 17 145 Y = 5 150 DX = 1 155 DY = 1 160 COLOR = 6 161 PLOT X, Y 162 PLOT X-1,Y+1 163 PLOT X,Y+1 164 PLOT X+1,Y+1 165 PLOT X,Y+2 180 REM LINE 190 SLOW CODE DOWN 190 FOR T = 1 TO 30 195 NEXT T 200 COLOR = 0 201 PLOT X, Y 202 PLOT X-1,Y+1 203 PLOT X,Y+1 204 PLOT X+1,Y+1 205 PLOT X,Y+2 210 X = X + DX 220 IF X <= 2 OR X >= 37 THEN DX = -DX 230 Y = Y + DY 240 IF Y <= 2 OR Y >= 37 THEN DY = -DY 250 GOTO 160Really, Atari does the best job. TI-99 is the easiest to program. Apple II is the "worsteth" of the four.
Linux, Cars, Coding, Classic Gaming, Base Ball Cards, and overall personal blog. Just another blog of a baseball card collector and geek. Older blogs can be found at http://mrgibson.com/
Saturday, January 11, 2025
Ball Bounce - Saturday BASIC coding Exercise
Wednesday, January 8, 2025
RG Mini
Retro Games LTD The C64 Micro Computer Mini Product Key Features Platform Commodore 64 Year Manufactured 2017 thru 2025 Storage Capacity 512 MB Case Color Beige Display Connectivity HDMI Connectivity USB, HDMI Screen Resolution 720p (HD) ARM CPU A20 SoC and Linux operating system running the VICE emulator. Pixel graphics in 4:3 format with CRT filter. Savable game states for the 64 C64 games Software updates over USB stick. 64 classical C64 games, which are onside of the ROM chip. Dimensions: 250 * 50 * 200mm Weight: 372g Plugs rear HD output with 720p over HDMI Micro USB port for power Plugs right side Two USB ports for USB keyboard or USB joystick. Power switch Other informations Keys can be used with a popup keyboard on the screen. Alternative can used a USB keyboard If you want to use both USB joysticks, a USB keyboard and a USB stick, you need a active USB hub. The emulator being used is x64 from VICE 2.4 I just purchased RG mini to code for the Vic20 and C64. I can't wait to PEEK and POKE some.
Subscribe to:
Posts (Atom)
Ball Bounce - Saturday BASIC coding Exercise
Here is my Saturday programming exercise. X is the ball's X position DX is the ball's X direction Y is the ball's Y position ...
-
Good morning, Merry Christmas. Atari did provide a statement to GameStop saying the VCS has not been discontinued: “We suspended our rel...
-
I have started 2022 with a new vehicle. Traded in the red Mustang and I am now driving a 2022 Santa Cruz. It was the vehicle I didn't ...