TI-dice call char(33,"0101010101010101") char !=33 12341234 _______x 1 01 _______x 2 01 _______x 3 01 _______x 4 01 _______x 5 01 _______x 6 01 _______x 7 01 _______x 8 01 call char(42,"00000708102040FF") call char(43,"0000FC0C14244484") char *=42 char +=43 12341234 12341234 ________ 1 00 ________ 1 00 ________ 2 00 ________ 2 00 xxx 3 07 xxxxxx__ 3 FC ____x___ 4 08 xx__ 4 0C ___x____ 5 10 x x__ 5 14 __x_____ 6 20 x x__ 6 24 _x______ 7 40 x x__ 7 44 xxxxxxxx 8 FF x x__ 8 84 call char(64,"8585858991A1C181") char @=64 12341234 x x x 1 85 x x x 2 85 x x x 3 85 x x x 4 89 x x x 5 91 x x x 6 A1 xx x 7 C1 x x 8 81 call char(94,"FF") char ^=94 12341234 xxxxxxxx 1 FF call char(36,"8080808080808080") char $ 12341234 x 1 80 x 2 80 x 3 80 x 4 80 x 5 80 x 6 80 x 7 80 x 8 80
Linux, Cars, Coding, Classic Gaming, Base Ball Cards, and overall personal blog. Just another blog of a baseball card collector and geek. Older blogs can be found at http://mrgibson.com/
Tuesday, March 11, 2025
Working on version 1.1 D&D dice program
So the basic logic is laid out for rolling different D&D dice and has been completed. Now to make the program a little nicer for the
Atari, C64, and TI-99/4A computers. So I'm going to make the dice
graphical. I may make this app available for every possible platform I can program on. Below is the layout of the 6 sided (6D) dice I did tonight with just a text editor.
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