
This is my 7 to 1 KVM setup that I spent only $83 on. It manages all but two of my computers and soon my C64. Video connections left to right - ThinkPad, HP, TI-99/4A, Atari, Mac OSX
New desk, cabinets, and book shelves.
Linux, Cars, Coding, Classic Gaming, Base Ball Cards, and overall personal blog. Just another blog of a baseball card collector and geek. Older blogs can be found at http://mrgibson.com/
cpu 8048 ; using the Intel 8048 CPU
org 400h
include "g7000.h" ; common developer header
jmp myinit ; go directly to myinit and skip start screen
jmp irq
jmp timer ; required to have here, but not to use
jmp vsyncirq
jmp start ; start of the app code
jmp soundirq
myinit
call init
timer
; not used
start
call gfxoff ; turn off graphics mode while we paint
mov r0,#vdc_char0 ; using #0 of the graphic character set
mov r3,#20h ; set the x
mov r4,#20h ; set the y
mov r2,#0Bh ; set to 11 characters long
mov r1,#hellostr & 0FFh ; point to the string we will read 0FF is the terminator
loop
mov a,r1 ; move character into the accumulator
movp a,@a ; memory move the accumulator
mov r5,a ; put the accumulator into register 5 where the call
; to vdc_char0 is stored to display
inc r1 ; ready for next character
mov r6,#col_chr_white ; register 6 is where vdc_char0 looks for color
call printchar ; display character
djnz r2,loop ; is register 2 in loop at 11 yet, if not continue loop
call gfxon ; turn on graphics mode
stop
jmp stop
hellostr
db 1Dh, 12h, 0Eh, 0Eh, 17h, 0Ch
db 11h, 17h, 13h, 0Eh, 1Ah
Now lets look at "Computer Intro!" Assembler for Odyssey2
00 6B LDV.B.00 ;Load display register B with position 00 01 00 02 60 LDV.0.00 ;load register 0 with NULL 03 00 04 6C LDV.C.12 ;Load data space register C with step 12 05 12 06 09 MOV ;Move data space to accumulator 07 30 BEQ.0.24 ;If NULL goto end 08 24 09 0B OTA ;Display accumulator 10 12 GTO.06 ;go back to move at step 06 11 06 12 1D ;H Start of data space 13 12 ;E 14 0E ;L 15 0E ;L 16 17 ;O 17 0C ;space 18 11 ;W 19 17 ;O 20 13 ;R 21 0E ;L 22 1A ;D 23 00 ;NULL end of string 24 00 NOP ;No operation, just a place to landBoth Hello Worlds have major differences while working mostly the same and using the same character set.
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