Saturday, March 28, 2026

80s BASIC



I'm currently reprogramming a game I did before called Seven/Eleven. The game looked a little dull so I'm remaking all the interfaces. This made me realize how much I enjoy some 80s BASICs over others.

Here is a list of my Favorite 80's BASICs that I use fairly regular, from favorite to least favorite.

1 TI-99 Extended BASIC

2 TI-99 BASIC

3 Tandy Extended BASIC 2.0

4 Tandy Extended BASIC 1.1

5 Commodore BASIC V2

6 Atari BASIC

7 AppleSoft II BASIC

Why TI at the top? Most control in the easiest way. I really think if most companies and found someone better than Microsoft to develop their BASIC language, they could have been much better. What I like about Tandy and Commodore is that what ever they lack in BASIC features, they are quite hackable. It is possible to get to modes the physical computer could do that were not addressed in the BASIC environment.  Really, that is why Microsoft had the PEEK and POKE commands because there was so much they did not know how to translate into BASIC usefully.  And the way Microsoft used their graphics modes were so over complicated and stupid.  Really just limiting.  For the most part, programmers that understood the hardware capabilities and used assembler/machine language were really able to make the most of these computers.

It is not like TI-99 Extended BASIC was perfect as there were feature that were not addressed until the late 80s and early 90s with Super Extended BASIC by third party developers - but by that time most of the world had moved on from TI-99.  TI-99 popularity now is just mainly from people that remember fondly how much they enjoyed using TI-99 in the late 70s and early 80s.

Sadly the two most fun computers  TI and Tandy were the two most physically limiting computers.  TI-only made a 32K memory expansion for their computer that was shipped out with 16k.  TI also made their computers slower than need be by running code in video memory.  Tandy did not provide a dedicated 3 voice or better sound chip and a video processing chip that only handled 9 colors on both the CoCo 1 and 2. 

TI did make up in other areas though.  Best built in sprite capabilities, 16-bit processor, and S-Video output.  Tandy did make up for it with the easiest, but powerful, graphics and music programming commands. With some hacking past Microsoft's made limitations, graphically Tandy could put out some nice graphics with only 9 colors. 

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80s BASIC

I'm currently reprogramming a game I did before called Seven/Eleven. The game looked a little dull so I'm remaking all the interfac...